![]() ![]() We used Quake 4’s timedemo run at 1024×768 at high quality settings and antialialsing off, we then ran it again at 1600×1200 at Ultimate quality settings with 2X antialialsing enabled. Using the same settings, but at 1,920-by-1,200 resolution, the Nvidia 120-powered Mac Pro displayed 43 percent more frames per second than the Radeon 2600 XT Mac Pro.Ģ4-inch iMac Core 2 Duo/2.8GHz (April 2008)īest results in red. In our Call of Duty tests, the two eight-core systems were still neck-and-neck with somewhat higher resolution and 4X anti-aliasing turned on. When we cranked up the resolution, used the Ultra High Quality settings, and turned on 2X anti-aliasing in our Quake test, we saw the new GeForce GT 120-powered models displaying nearly twice the number of frames per second as the Radeon HD 2600 XT. ![]() The two eight-core systems, for example, posted virtually identical scores when running both Quake 4 and Call of Duty 4 time demos at 1,024-by-768 resolution. ![]() Comparing the game results between the new standard Mac Pros and 2008’s standard Mac Pro model ( ) featuring two Quad-Core Harpertown processors running at 2.8GHz and ATI Radeon HD 2600XT graphics with 256MB of GDDR video memory, we don’t see much of a difference when running games at relatively low resolutions and settings. ![]() The standard Mac Pro configurations (a $2,499 Quad-Core 2.66GHz Nehalem model and a $3,299 Eight-Core 2.26GHz Nehalem model) ship with Nvidia GeForce GT120 graphics with 512MB of GDDR3 video memory. (Though we may provide benchmarks of BTO systems, we don’t mouse-rate those BTO models.) This report will focus on high-resolution game tests run on the new graphics found in the latest Mac systems. We’ve received and tested a number of build-to-order (BTO) systems (as well as the standard-configuration Macs) and ran them through some more rigorous tests. Though Macworld has already posted our reviews of the iMacs and Mac Pros released by Apple last month, the work in the Macworld Lab is not done. ![]()
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